WePlay! Tug of War: Dire сhampions are announced

WePlay! Tug of War: Dire сhampions are announced

Infamous and Royal Never Give Up got slots to the LAN-final of WePlay! Tug of War: Mad Moon

During the week, 24 teams from four regions competed for $30,000 prize pool and two slots at WePlay! Tug of War: Mad Moon LAN-final. The best of WePlay! Tug of War: Dire became: 

Asia region:

  • Royal Never Give Up (China);

Americas region:

  • Infamous (Peru).

Infamous and Royal Never Give Up got slots at WePlay! Mad Moon, teams J.Storm and Neon Esports were awarded with $6,000. Teams beastcoast, paiN Gaming, EVOS Esports and Invictus Gaming got $2,000 checks.

Du "MonetStump became the best player of the Asian bracket. He is a twenty-year-old Chinese eathlete, Royal Never Give Up carry. The player showed the highest level of skill, hitting the highlights of the tournament not once and receiving a special love of commentators.

A famous player in CIS — Roman "Resolut1onFominok expectedly won MVP title from the American side. Despite that J.Storm lost in the Super Final to the Peruvians from Infamous, the fans cast their vote for the beloved player, who perfectly owns his unique style in Dota 2. In addition to the title, recognition and respect, both players received material prizes — $5,000 checks.


For more details please visit WePlay! Esports.

#WePlay #TugOfWar #WePlayDota2

Source: WePlay! Esports Press Office

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About WePlay Esports

WePlay Esports is an esports media holding company with key offices in the USA, China, and Ukraine. The holding company combines the best practices of esports, media, and entertainment fields to provide cutting-edge products and services worldwide.

Since 2012, the WePlay Esports brand is well-known for the high- quality organization and broadcast of online esports tournaments and LAN finals. Besides creating and hosting esports events, the holding company’s expertise lies in developing specialized IT solutions and a proprietary tournament platform, as well as brand integration into esports, and media rights sales.

By harnessing what the public is most passionate about — esports and entertainment — the holding embraces the opportunities and challenges in esports that empower businesses. They thereby evolve with this valuable global audience in the modern esports environment.