WePlay! Dota 2 Tug of War: Mad Moon Press Accreditation

WePlay! Dota 2 Tug of War: Mad Moon Press Accreditation

You can apply for WePlay! Mad Moon press accreditation today.

WePlay! Dota 2 Tug of War: Mad Moon will be taking place in Kyiv (Ukraine) at Concert hall VDNG (9th pavilion). The participants will be competing from February 19 to 23, 2020 for a prize pool of $300 000.

WePlay! Esports invites the press representatives to participate in the event between February 20 and 23. To apply for press accreditation, you need to provide information about your media via this form:

The media entities may be represented by up to two reporters (each representative needs to fill this form separately). WePlay! Esports Press Office will evaluate your request and send a response via email.

WePlay! Esports is an esportainment company hosting events that feature both gaming competitions and other activities. Besides the official matches, the viewers of WePlay! Dota 2 Tug of War: Mad Moon will also be enjoying artistic performances, skits, augmented reality spectacles, and other forms of entertainment.

Learn more about the event on weplay.tv and our social media: Reddit, Instagram, and Twitter.

#MadMoon, #WePlayDota2

Source: WePlay! Esports Press Office
Date: 01.24.2020

Contact information for media outlets:


Dota 2
About WePlay Esports

WePlay Esports is an esports media holding company with key offices in the USA, China, and Ukraine. The holding company combines the best practices of esports, media, and entertainment fields to provide cutting-edge products and services worldwide.

Since 2012, the WePlay Esports brand is well-known for the high- quality organization and broadcast of online esports tournaments and LAN finals. Besides creating and hosting esports events, the holding company’s expertise lies in developing specialized IT solutions and a proprietary tournament platform, as well as brand integration into esports, and media rights sales.

By harnessing what the public is most passionate about — esports and entertainment — the holding embraces the opportunities and challenges in esports that empower businesses. They thereby evolve with this valuable global audience in the modern esports environment.