WePlay! Clutch Island Closed Qualifier results

WePlay! Clutch Island Closed Qualifier results

We have the full list of WePlay! Clutch Island main event participants.

From June 16 to 28 the top CIS teams are competing in a Regional Major Ranking Counter-Strike: Global Offensive tournament, WePlay! Clutch Island. During the Closed Qualifier, the invited teams fought with the Open Qualifier winners for the three seeds in the main event.

 

WePlay! Clutch Island Closed Qualifier winners:

  • ESPADA
  • Nemiga Gaming
  • Gambit Youngsters

WePlay! Clutch Island main event seedings:

Group А

  • Team Spirit
  • Winstrike
  • Nemiga Gaming
  • Espada

Group B

  • NAVI
  • Virtus.pro
  • Hard Legion
  • Gambit Youngsters

Event photos are available here (photo credits to WePlay! Esports Press Office).

WePlay! Clutch Island participants will compete for a prize pool of $50,000 and a chance to qualify for the Rio Major, the biggest CS:GO event of 2020.

Learn more about the event on weplay.tv and our social media: Reddit, LinkedIn, Twitter, and Facebook.


#weplay #esports #WePlayCSGO #WePlayClutchIsland

Source: WePlay! Esports Press Office
Date: 06.18.2020

Contact information for media outlets:
press@weplay.tv
press.weplay.tv

About WePlay! Esports

WePlay! Esports is an esportainment company that combines the best practices of the esports and entertainment fields.


Since 2012, WePlay! Esports brand is well-known for the high-quality organization and broadcast the online esports tournaments and LAN finals. Besides, to the creation and distribution of the esports content to own media, WePlay! Esports, the company's expertise lies in competitive gaming services, brand integration into esports, and media rights sales. 

By harnessing what the public is most passionate about — esports and entertainment — the company embraces the opportunities and challenges in esports that empower businesses. They thereby evolve with this valuable global audience in our modern media environment.


The WePlay! Esports mission is to develop esports as an esportainment industry.


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