WePlay! Bukovel Minor 2020 Press Accreditation

WePlay! Bukovel Minor 2020 Press Accreditation

How to get accreditation for the second DPC-minor of the 2019/2020 season

The Dota 2 tournament WePlay! Bukovel Minor 2020 will be taking place on January 09-12, 2020, in tourist complex “Bukovel” (Ukraine).

Media representatives who wish to acquire a press pass need to submit information about their journalists and reports via this form. The media can send no more than two representatives (the media accreditation form needs to be submitted by each individual).

Press accreditation will be sent to the email, submitted in the form. Press accreditation does not give access to the stage, backstage area, and players’ or employees’ areas (lounges, warm-up rooms, etc.).

Media representatives may request additional information from WePlay! Esports Press Office through the following address: press@weplay.tv

Learn more about the event: https://go.weplay.tv/EWHO

The event will be streamed on Twitch. Learn more about the event on weplay.tv and our social media: RedditInstagram, and Twitter.


#WePlay #WePlayDota2 #WePlayMinor #BukovelMinor

Source: WePlay! Esports Press Office
Date: 11.27.2019

Contact information for media outlets:
press@weplay.tv
press.weplay.tv

Dota 2
About WePlay Esports

WePlay Esports is an esports media holding company with key offices in the USA, China, and Ukraine. The holding company combines the best practices of esports, media, and entertainment fields to provide cutting-edge products and services worldwide.

Since 2012, the WePlay Esports brand is well-known for the high- quality organization and broadcast of online esports tournaments and LAN finals. Besides creating and hosting esports events, the holding company’s expertise lies in developing specialized IT solutions and a proprietary tournament platform, as well as brand integration into esports, and media rights sales.

By harnessing what the public is most passionate about — esports and entertainment — the holding embraces the opportunities and challenges in esports that empower businesses. They thereby evolve with this valuable global audience in the modern esports environment.