We have the Winner of the WePlay Ultimate Fighting League Season 1 Mortal Kombat 11 Event

We have the Winner of the WePlay Ultimate Fighting League Season 1 Mortal Kombat 11 Event

The champion has a claim for $15,000 prize.

American player SonicFox has won the Mortal Kombat 11 (MK11) competition of WePlay Ultimate Fighting League (WUFL) Season 1. In the final series, he defeated Tekken Master from Bahrain. 

The event prize pool distribution:

  • 1st place - SonicFox - $15,000
  • 2nd place - Tekken Master - $10,000
  • 3rd place - Rewind - $8,000
  • 4th place - MK_Azerbaijan - $6,000
  • 5/6th place - Dragon - $3,500
  • 5/6th place - Konqueror249 - $3,500
  • 7/8th place - A F0xy Grampa - $2,000
  • 7/8th place - ArnKratos - $2,000

WePlay Ultimate Fighting League Season 1 photos can be found here.

WUFL Season 1 features competitions in Mortal Kombat 11 (March 25–28), SOULCALIBUR VI (April 01–04), and Tekken 7 (April 08–11). The prize pool of $150,000 is divided equally between all three competitions. The event will take place at WePlay Esports Arena Kyiv, already known to the WePlay Dragon Temple audience.

Learn more about the tournament on WUFL.gg and our social media channels: Twitter, Instagram, and Reddit.

To get additional information about the event and find exclusive content, visit the website of DashFight the, WUFL S1 main media partner, where you can find everything about the world of fighting games.

1xBet is the official global betting partner for WePlay Esports events in 2021.


#weplay #esports #weplayufl #wufls1

Source: WePlay Esports Press Office
Date: 03.28.2021

Contact information for media outlets:
press@weplay.tv
press.weplay.tv

Fighters
About WePlay Esports

WePlay Esports is an esports media holding company with key offices in the USA, China, and Ukraine. The holding company combines the best practices of esports, media, and entertainment fields to provide cutting-edge products and services worldwide.

Since 2012, the WePlay Esports brand is well-known for the high- quality organization and broadcast of online esports tournaments and LAN finals. Besides creating and hosting esports events, the holding company’s expertise lies in developing specialized IT solutions and a proprietary tournament platform, as well as brand integration into esports, and media rights sales.

By harnessing what the public is most passionate about — esports and entertainment — the holding embraces the opportunities and challenges in esports that empower businesses. They thereby evolve with this valuable global audience in the modern esports environment.