Virtus.pro will play at WePlay! Mad Moon

Virtus.pro will play at WePlay! Mad Moon

VP is the last team to join the tournament.

WePlay! Dota 2 Tug of War: Mad Moon with a prize pool of $300,000 will take place on February 19 - 23, 2020. 

We are delighted to announce Virtus.pro as the last team to join the lineup of WePlay! Mad Moon.

Here are the groups for WePlay! Dota 2 Tug of War: Mad Moon:

Group A 

  • Team Secret 
  • Gambit Esports 
  • Infamous Gaming 
  • B8 

Group B

  • Virtus.pro 
  • Ninjas in Pyjamas 
  • Team Nigma 
  • Aggressive Mode 

The groups will be played in GSL style. The decider matches are best of 1, while the rest are best of 3. Group winners will be seeded directly in the upper bracket semi-finals; fourth-place finishers are eliminated; the rest of the teams join the upper bracket quarter-finals.

On February 20 - 23, the teams will fight in front of a live audience at concert hall VDNG (9th pavilion). Tickets are available for free on the tournament page.

Learn more about the event on weplay.tv and our social media: Reddit, Instagram, and Twitter.

#MadMoon, #WePlayDota2

Source: WePlay! Esports Press Office
Date: 02.16.2020

Contact information for media outlets:
press@weplay.tv

press.weplay.tv

About WePlay! Esports

WePlay! Esports is an esportainment company that combines the best practices of the esports and entertainment fields.


Since 2012, WePlay! Esports brand is well-known for the high-quality organization and broadcast the online esports tournaments and LAN finals. Besides, to the creation and distribution of the esports content to own media, WePlay! Esports, the company's expertise lies in competitive gaming services, brand integration into esports, and media rights sales. 

By harnessing what the public is most passionate about — esports and entertainment — the company embraces the opportunities and challenges in esports that empower businesses. They thereby evolve with this valuable global audience in our modern media environment.


The WePlay! Esports mission is to develop esports as an esportainment industry.


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