VALORANT: How WePlay! Esports hosted a tournament for a new discipline from Riot Games

VALORANT: How WePlay! Esports hosted a tournament for a new discipline from Riot Games

WePlay! Esports helps develop a competitive gaming scene for a new VALORANT game published by Riot Games.

From July 13 to 19, WePlay! Esports had been hosting its first VALORANT tournament in partnership with the publisher Riot Games.

That’s a brand new discipline both for WePlay! Esports and a global audience. Riot Games is known for bringing League of Legends to the market. 

The WePlay! VALORANT Invitational became a part of an official series of VALORANT IGNITION SERIES tournaments and the newly emerging competitive network.

What is known about VALORANT?

VALORANT is a competitive 5v5 character-based tactical shooter by Riot Games. The game was released at the beginning of summer, 2020, and quickly gained popularity among players.

VALORANT set a record on the Twitch streaming platform for single-day hours watched with 34 million hours watched. Also, VALORANT ranked second among games with the highest concurrent viewership peaking at 1.7million concurrents on Twitch. The most-watched stream was the 2019 League of Legends World Championship final.  

The key features of VALORANT gameplay are deadly shooting, a rich selection of weapons, various agents with special abilities, as well as maps designed for thousands of hours of fascinating gunplay. VALORANT is free-to-play and optimized for working with various computer configurations, which makes it more affordable for audiences across the world.

How does Riot Games develop the new esports discipline?

Riot Games has successfully created a new esports discipline – League of Legends. Now the company’s goal is to develop the VALORANT competitive scene and improve the game itself.

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Eugene “Hitras” Shepelev, Lead Esports Manager at WePlay! Esports: “The VALORANT IGNITION SERIES is a great opportunity not only for teams but also for tournament organizers.” Photo credit: WePlay! Esports

“I think VALORANT IGNITION SERIES will help the publisher to define who’s the best among event organizers, which teams can compete in tournaments, and with whom it’s worth to continue developing the discipline’s competitive ecosystem. That’s a great opportunity not only for teams but also for tournament organizers,” says Eugene “Hitras” Shepelev, Lead Esports Manager at WePlay! Esports.

WePlay! VALORANT Invitational ran smoothly despite the pandemic

Eight teams from Europe and CIS countries were battling for a prize pool of $50,000. According to Esports Charts, 54, 021 viewers were watching the game at the peak. The tournament resulted in 689,945 hours watched. 

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The WePlay! VALORANT Invitational tournament statistics by Esports Charts. Image credit: WePlay! Esports

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Andrey Korshunov, Head of Esport CIS at Riot Games: “We appreciated that WePlay! Esports keeps on setting the bar higher for esports content.” Photo credit: Riot Games

“We appreciated that WePlay! Esports keeps on setting the bar higher for esports content and finds an unconventional and creative approach to hosting tournaments. It’s crucial for us that our partners take care of our players’ audience and try to provide it the best viewership experience,” notes Head of Esport CIS at Riot Games Andrey Korshunov.
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Oleh Humeniuk, General Manager at WePlay! Esports: “We’re glad that we organized and held the VALORANT tournament together with Riot Games.” Photo credit: WePlay! Esports

“We’re glad that we organized and held the VALORANT tournament together with Riot Games. I’m sure the competition in this discipline will only grow. We'll be happy to work on new projects together while providing a high-quality level of studio broadcasting to continue surprising our viewers,” comments Oleh Humeniuk, General Manager at WePlay! Esports.

Augmented reality in the online tournament by WePlay! Esports

Augmented reality (AR) is frequently used at large-scale offline events: one could see the character of a well-known video game sitting next to a commentator, and both are even winking at each other. However, WePlay! Esports goes creative even when competitions have fully moved to a virtual space. Check out this video to see how our team leveraged AR technologies during WePlay! VALORANT Invitational:

Using augmented reality during the WePlay! VALORANT Invitational tournament. Video credit: WePlay! Esports

WePlay! VALORANT Invitational is the fourth project that WePlay! Esports successfully planned and hosted online during the pandemic. Before the VALORANT event, we carried out 

WeSave! Charity Play, WePlay! Pushka League 23-day-long tournament, and a “dangerous” WePlay Clutch Island

Even at challenging times, the esports industry continues to grow. Newzoo, games, and esports analytics provider, concluded that the global esports audience is increasing by 10–12% each year. According to the agency’s estimates, it will account for 646 million. Among them, 295 million will be regular viewers, while the rest 351 million will watch games from time to time.

Learn more about the event on and our social media: Reddit, LinkedIn, Twitter, and Facebook.

#weplay #esports #weplayvalorant #weplayignition

Source: WePlay! Esports Press Office
Date: 08.03.2020

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About WePlay Esports

WePlay Esports is an esports media holding company with key offices in the USA, China, and Ukraine. The holding company combines the best practices of esports, media, and entertainment fields to provide cutting-edge products and services worldwide.

Since 2012, the WePlay Esports brand is well-known for the high- quality organization and broadcast of online esports tournaments and LAN finals. Besides creating and hosting esports events, the holding company’s expertise lies in developing specialized IT solutions and a proprietary tournament platform, as well as brand integration into esports, and media rights sales.

By harnessing what the public is most passionate about — esports and entertainment — the holding embraces the opportunities and challenges in esports that empower businesses. They thereby evolve with this valuable global audience in the modern esports environment.