Team Nigma Are the Champions of WePlay! Mad Moon

Team Nigma Are the Champions of WePlay! Mad Moon

Team Nigma faced Team Secret in the Grand Finals.

WePlay! Dota 2 Tug of War: Mad Moon with a prize pool of $300,000 took place on February 19–23, 2020. The final day started with the Lower Bracket Finals, where Team Nigma defeated with a 2:0 score.

The winners of the two most recent DPC events in Team Secret and Team Nigma clashed in the final Bo5 series. After five matches, Team Nigma won with a  2:3 score, becoming the champions of WePlay! Mad Moon.

Tournament MVPs:

  • The best core: Amer "Miracle-" Al-Barkawi (Team Nigma)
  • The best support: Maroun "GH" Merhej (Team Nigma)

You can find WePlay! Mad Moon photos here.

According to analytical company Esports Charts, the event attracted 295 110 overall viewers during the series between Team Nigma vs, The official English-speaking broadcast peaked at 91 093 viewers.

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The teams fought in front of a live audience at concert hall VDNG (9th pavilion).

Learn more about the event on and our social media: Reddit, Instagram, and Twitter.


#MadMoon, #WePlayDota2

Source: WePlay! Esports Press Office
Date: 02.23.2020

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About WePlay Esports

WePlay Esports is an esports media holding company with key offices in the USA, China, and Ukraine. The holding company combines the best practices of esports, media, and entertainment fields to provide cutting-edge products and services worldwide.

Since 2012, the WePlay Esports brand is well-known for the high- quality organization and broadcast of online esports tournaments and LAN finals. Besides creating and hosting esports events, the holding company’s expertise lies in developing specialized IT solutions and a proprietary tournament platform, as well as brand integration into esports, and media rights sales.

By harnessing what the public is most passionate about — esports and entertainment — the holding embraces the opportunities and challenges in esports that empower businesses. They thereby evolve with this valuable global audience in the modern esports environment.