Team B8 Will Play at WePlay! Mad Moon

Team B8 Will Play at WePlay! Mad Moon

B8 will play at the event instead of Royal Never Give Up.

WePlay! Dota 2 Tug of War: Mad Moon with a prize pool of $300,000 will take place on February 19 - 23, 2020. 

Due to the change in the DPC qualifier dates, Royal Never Give Up will not be able to attend WePlay! Mad Moon. RNG will be replaced by team B8, recently formed by the legendary player Danil “Dendi” Ishutin.

The participants of WePlay! Dota 2 Tug of War: Mad Moon are:

  • Ninjas in Pyjamas (the winner of WePlay! Dota 2 Tug of War: Radiant - Europe)
  • Infamous Gaming (the winner of WePlay! Dota 2 Tug of War: Dire - Americas)
  • Team Secret (direct invite)
  • Gambit Esports (direct invite)
  • Team Nigma (direct invite)
  • Aggressive Mode (direct invite)
  • B8 (direct invite)
  • TBA (direct invite)

On February 20 - 23, the teams will fight in front of a live audience at concert hall VDNG (9th pavilion). Tickets are available for free on the tournament page.

Learn more about the event on and our social media: Reddit, Instagram, and Twitter.

#MadMoon, #WePlayDota2

Source: WePlay! Esports Press Office
Date: 02.15.2020

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About WePlay Esports

WePlay Esports is an esports media holding company with key offices in the USA, China, and Ukraine. The holding company combines the best practices of esports, media, and entertainment fields to provide cutting-edge products and services worldwide.

Since 2012, the WePlay Esports brand is well-known for the high- quality organization and broadcast of online esports tournaments and LAN finals. Besides creating and hosting esports events, the holding company’s expertise lies in developing specialized IT solutions and a proprietary tournament platform, as well as brand integration into esports, and media rights sales.

By harnessing what the public is most passionate about — esports and entertainment — the holding embraces the opportunities and challenges in esports that empower businesses. They thereby evolve with this valuable global audience in the modern esports environment.