Forge of Masters. WePlay! League: the second part of online stage

Forge of Masters. WePlay! League: the second part of online stage

On October 28th, the second part of the online stage was completed. Phoenix, Copenhagen Flames and Illuminar retained their chances of reaching the LAN finals

The second season of CS:GO league with a total prize pool of $100,000 runs from October 01 to November 17, 2019. According to the results of the second part of online stage, which has ended on October 28, 2019, the teams following teams made it to the third part: Phoenix, Copenhagen Flames and Illuminar. Sprout team have ceased their further participation in the tournament due to the tight schedule.

The third part will be held from 01 to 03 November 2019. In total, within three days the teams will play six matches (best of 3), the results will reveal two more participants of the LAN final event.

Most of the teams from the CIS and Europe have already secured a place in the playoffs - these are forZe, Gambit Youngsters, Syman Gaming, Windigo Gaming, Tricked Esport and SMASH Esports. LAN final of the second season Forge of Masters. WePlay! League will be held from November 15 to 17, 2019 in the concert hall VDNG in Kyiv, Ukraine.

The main goal behind Forge of Masters WePlay! League is to give regional team an opportunity to grow in a healthy competitive environment by participating in regular tournaments. 

Find more details about the league at weplay.tv and in our social media: Reddit, Instagram, and Twitter


#WePlay #ForgeofMasters #WPL #WePlayCSGO

Source: WePlay! Esports press office

Contact information for mass media outlets:

press@weplay.tv 

press.weplay.tv

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About WePlay Esports

About WePlay Esports

WePlay Esports is an esports media holding company with key offices in the USA, China, and Ukraine. The holding company combines the best practices of esports, media, and entertainment fields to provide cutting-edge products and services worldwide.

Since 2012, the WePlay Esports brand is well-known for the high- quality organization and broadcast of online esports tournaments and LAN finals. Besides creating and hosting esports events, the holding company’s expertise lies in developing specialized IT solutions and a proprietary tournament platform, as well as brand integration into esports, and media rights sales.

By harnessing what the public is most passionate about — esports and entertainment — the holding embraces the opportunities and challenges in esports that empower businesses. They thereby evolve with this valuable global audience in the modern esports environment.