Forge of Masters WePlay League: new participants for the second season are announced

Forge of Masters WePlay League: new participants for the second season are announced

In addition to the previously announced teams, HellRaisers will join the competition instead of AVANGAR. Another teams to join are the second qualification winners — Vainox Gaming and Unique Team

According to the CIS open qualifications which took place on September 14-15 and September 21-22, 2019, the tournament will be attended by teams Dracarys and Unique Team, both from Russia. The European region will be represented by Vainox Gaming from Germany and Copenhagen Flames from Denmark.

Champion of the Forge of Masters WePlay! League first season, AVANGAR, will not be able to participate in the competition due to the busy schedule. Thus the slot of the Kazakhstan team in the group stage goes to HellRaisers.

@avangarkz
@avangarkz

Direct invites to the group stage were previously obtained by NAVI Junior, forZe, DreamEaters, ESPADA, Winstrike Team, Nemiga Gaming, pro100, Gambit Youngsters and Syman Gaming.

Once again, the main goal behind Forge of Masters WePlay! League is to give the regional teams an opportunity to grow in a healthy competitive environment by participating in regular tournaments. 

The tournament’s live broadcast will be available on the official Twitch channel of WePlay! Esports, matches schedules will be announced later.

Find more details about the league at weplay.tv and in our social media: Reddit, Instagram, and Twitter.


#WePlay #ForgeofMasters #WPL #WePlayCSGO

Источник: пресс-служба WePlay! Esports 

Контакты для СМИ:

press@weplay.tv

press.weplay.tv

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About WePlay Esports

WePlay Esports is an esports media holding company with key offices in the USA, China, and Ukraine. The holding company combines the best practices of esports, media, and entertainment fields to provide cutting-edge products and services worldwide.

Since 2012, the WePlay Esports brand is well-known for the high- quality organization and broadcast of online esports tournaments and LAN finals. Besides creating and hosting esports events, the holding company’s expertise lies in developing specialized IT solutions and a proprietary tournament platform, as well as brand integration into esports, and media rights sales.

By harnessing what the public is most passionate about — esports and entertainment — the holding embraces the opportunities and challenges in esports that empower businesses. They thereby evolve with this valuable global audience in the modern esports environment.