WePlay Esports News

Preview: WePlay Esports is a winner of the X-RAY Marketing Awards in the Online Event of the Year category

WePlay Esports is a winner of the X-RAY Marketing Awards in the Online Event of the Year category

The first tournament of the media holding company in fighting game title Mortal Kombat 11, WePlay Dragon Temple is named the brightest online event of 2020.

WePlay Esports expands with United Kingdom sales office

WePlay Esports expands with United Kingdom sales office

WePlay Esports News
WePlay Esports launches Computer Graphics Film Director course at national university

WePlay Esports launches Computer Graphics Film Director course at national university

The esports media holding company has signed a Memorandum with Kyiv National I.K. Karpenko-Kary Theatre, Cinema, and Television University and announced the launch of the Computer Graphics Film Director course

WePlay Esports News
WePlay Ultimate Fighting League Season 1 dates are set

WePlay Ultimate Fighting League Season 1 dates are set

WePlay Esports and Oleksandr Usyk present the first league season.

WePlay Esports News
About the reorganization of WePlay Esports

About the reorganization of WePlay Esports

Today we are making a difficult decision because WePlay Esports has been and will always be guarded by experts who value the team spirit above all. We will soon part ways with a part of our staff members.

WePlay Esports News
2020 Was the Year of Possibilities for WePlay Esports

2020 Was the Year of Possibilities for WePlay Esports

2020 is a year we will always remember, but at WePlay Esports, we will also recall those difficult months for a very different reason. To us, it was a time of growth, change, and exploration.

WePlay Esports News
WePlay Esports presents: Esports Transfers

WePlay Esports presents: Esports Transfers

Esports Transfers - an objective analysis of the transfer value of esports players

WePlay Esports News, Fighters
WePlay Esports names a new CEO, Oleh Humeniuk

WePlay Esports names a new CEO, Oleh Humeniuk

Oleh Humeniuk, former General Manager of the European office, became the esports media holding company CEO.

WePlay Esports News
WePlay Esports media holding company officially joins Esports Integrity Commission

WePlay Esports media holding company officially joins Esports Integrity Commission

Joining forces with ESIC will aid WePlay Esports in creating new tournament circuits.

WePlay Esports News
WePlay Esports invests in Organization.GG, a platform which helps pro gamers and streamers to boost their income

WePlay Esports invests in Organization.GG, a platform which helps pro gamers and streamers to boost their income

Fans can show their favorite streamers and pro players even more support through interactive activities

WePlay Esports News
About WePlay Esports plans for 2021 and 2022

About WePlay Esports plans for 2021 and 2022

The things that lie ahead.

WePlay Esports News
VALORANT: How WePlay! Esports hosted a tournament for a new discipline from Riot Games

VALORANT: How WePlay! Esports hosted a tournament for a new discipline from Riot Games

WePlay! Esports helps develop a competitive gaming scene for a new VALORANT game published by Riot Games.

WePlay Esports News, Dota 2, VALORANT
WePlay! Esports shortlisted for the PR Daily 2020 CSR Awards

WePlay! Esports shortlisted for the PR Daily 2020 CSR Awards

WePlay! Esports is on the list of finalists of the prestigious international PR and Communications PR Daily’s award.

WePlay Esports News
About WePlay Esports

WePlay Esports is an esports media holding company with key offices in the USA, China, and Ukraine. The holding company combines the best practices of esports, media, and entertainment fields to provide cutting-edge products and services worldwide.

Since 2012, the WePlay Esports brand is well-known for the high- quality organization and broadcast of online esports tournaments and LAN finals. Besides creating and hosting esports events, the holding company’s expertise lies in developing specialized IT solutions and a proprietary tournament platform, as well as brand integration into esports, and media rights sales.

By harnessing what the public is most passionate about — esports and entertainment — the holding embraces the opportunities and challenges in esports that empower businesses. They thereby evolve with this valuable global audience in the modern esports environment.